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Edtech Branding Web App

YGBVERSE

YGBVERSE is a game-based K–5 STEM learning platform built for kids who rarely see themselves in science and tech. Through four culturally relevant characters, each representing a STEM discipline, kids learn by playing, not by sitting still. It’s education that looks like them, and wins like them.

OVERVIEW

STEM that looks like us and wins like us.

Only 9% of STEM workers in the U.S. are Black, and 8% are Hispanic, despite these communities making up over 30% of the population. The representation gap starts early, long before college or careers. It starts in the classroom, and in the stories kids are told about who belongs in science. YGBVERSE was built to close that gap, starting at K–5. An AI-driven, game-based learning web app where culturally relevant characters guide kids through science, technology, engineering, and math.

My role was to help bring this world to life, building the content ecosystem, visual assets, and multimedia strategy that would make YGBVERSE feel as real, urgent, and exciting on screen as it was in the founders’ vision. This is the story of how an edtech startup on a mission used content, design, and storytelling to launch an MVP, grow a waitlist of 2,500 families, and go live on Kickstarter.

ROLE

Content Creator / Jr. Graphic Designer

YEAR

2025

SERVICES

  • Branding
  • Content Creator & Strategist
  • Product Design & Prototyping
YGBVERSE Lab interface
YGBVERSE product showcase
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100%

Crowdfunding achieved

Fully funded by the community. Every dollar of the goal met.

Goal reached
rocket_launch

MVP

Live and tested

Product built, shipped, and running in a real environment.

Deployed
school

LA

School district pilot

Validated with real students and educators in Los Angeles.

Real-world validated

PROCESS

From brief to launch.

Translating a bold vision into a visual language that kids, parents, and educators could feel instantly, across the platform, in every asset, at every stage.

Step 01

Discovery

Understanding the gap, not just the brief.

The starting point wasn’t aesthetics. It was data. Only 9% of STEM workers in the U.S. are Black, and 8% are Hispanic, despite representing over 30% of the population. The research shaped everything: this product needed to close a representation gap that starts in early childhood, not just build a cute app.

Market researchBIPOC education landscapeDesign sprints

Step 02

Concepting

Four characters. Four disciplines. One world.

The core concept was simple: kids don’t connect with what they can’t see themselves in. The team developed four original characters: Jade (Science), Zuma (Technology), Mason (Engineering), and Maya (Math). Each was designed to mirror the communities historically left out of STEM. Not mascots. Mirrors.

Character designBrand identityContent strategy

Step 03

Production

Building the content ecosystem.

Executed a full multi-platform rollout: visual assets, multimedia content, product design, and prototyping across Desktop and iOS. Every deliverable was built to serve three audiences simultaneously: kids who play, parents who trust, and educators who evaluate.

Product designiOS + DesktopKickstarter campaign

Step 04

Refinement

Tested by the people it was built for.

Validation came directly from the community. When BIPOC children met the characters for the first time, the reaction was immediate. They pointed, self-identified, and didn’t want to stop playing. The result: 2,500+ families on the beta waitlist, 97% would recommend, and a live pilot inside an LA school district.

User testingLA school district pilot97% recommend rate
YGBVERSE kid character
YGBVERSE product still

BY THE NUMBERS

The numbers that matter.

K–5th

Target age range

2,500+

Families on beta waitlist

97%

Would recommend to other families

4

STEM Tribes: Jade, Zuma, Mason, Maya

DELIVERABLES

What I built and shipped.

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Developed and implemented AI-driven multimedia content strategies.

Delivered for the platform, boosting content visibility, engagement, and educational storytelling impact at scale.

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Designed graphic assets and visual identity elements.

From Tribe character visuals to social media graphics and Kickstarter campaign imagery that felt bold, inclusive, and on-brand.

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Managed cross-platform digital communication.

Tailored to youth audiences, parents, and educators, optimizing reach through compelling visual design and interactive media.

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Used AI tools to enhance production efficiency.

Rapidly iterating on assets and scaling content creation for the web app, social, and crowdfunding without sacrificing creative quality.

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Coordinated multiple simultaneous content projects.

Delivering on creativity, precision, and alignment with the mission across every format and deadline.

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Contributed to the Kickstarter launch strategy.

Building the visual and multimedia content that helped YGBVERSE go live on crowdfunding and grow a community of early believers.

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